Sorana-Elena Corbu
Vegetation Artist @VertPaint
Belgrade, Serbia
Skills
FoliagePhotogrammetryPhotorealistic texturesScanned MaterialsSemi-realistic Foliage3D ScanningStylized Foliage3D Modeling
Software proficiency

SpeedTree

Substance 3D Painter

Substance 3D Designer

Houdini

Photoshop

3ds Max

ZBrush

Unreal Engine

Marmoset Toolbag

Substance 3D Sampler

After Effects

Illustrator

Maya

PaintTool SAI

Premiere

Visual Studio
Experience
April 2026 - Present
Vegetation Artist at VertPaint
Belgrade, RS
January 2025 - July 2025
Sr. Environment (Vegetation) Artist at Romero Games
Remote, RS
October 2020 - December 2024
Senior Environment Artist (Vegetation) at Historic VR
In charge of creating:
• game-ready foliage assets
• PBR materials using Substance Designer
• Houdini Procedural Foliage
• scanned materials
• tiled materials
• 3D game-ready assets coming from Photogrammetry
• modular assets
January 2022 - December 2024
Lead Vegetation Artist at Viridius Digital
Belgrade, RS
Lead Vegetation Artist in charge of creating all sorts of biomes present in Europe.
May 2019 - October 2020
Environment Artist at Freelance
Romania
In charge of creating:
• game ready assets from the clients' concepts to completion
• high to low poly asset creation
• hand-painted textures
• PBR materials using Substance Designer
• various types of foliage (from trees to flowers and grass)
July 2019 - October 2019
Media Producer Intern at Feraru Dynamics
Coventry, United Kingdom
This position involved creating:
• custom 2D icons for their newest's product
• illustrations of the product
• user's manua on how to use the product
• explainer video using Adobe After Effects and Adobe Illustrator
• 2D animations
Productions
Video Game
Guildford Castle VR
Year
2022
Role
Foliage Artist
Company
Historic VR